FLICKBEASTS · OFFICIAL ENCYCLOPEDIA

The path to your next achievement.

01

Getting started

Choose your starters with Master Elo and complete combat training. The first guided expedition is solo; then explore the Base and build the Training Field through the tutorial.

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02

Leveling up

Use Training Manuals and Gold at the Training Field. Manuals I / II / III grant 165 / 495 / 1320 XP. Maximum level is 99; each level’s experience is in the Beast entry.

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03

Training cost

Cost is rounded up: (12 + 2 × (current level − 1)) × manual count + 0.02 × XP granted. The game calculates a preview before confirmation.

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04

Evolution

Level 50 Beast, completed Academy, Gold and species-specific stones. Evolution changes the same instance’s form. Check its resulting rarity; it differs between species.

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05

Increasing Stars

Use free copies of the same species at the Academy: 1, 2, 3, 4, 5 and 6 copies per step. Protected, favorite, evolved or equipped copies cannot be donors.

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06

Training skills & passives

Mastery improves supported effects up to level 10. Each step uses a Mastery Manual and Gold. Fixed effects cannot be upgraded; entries list each value by level.

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07

Finding materials

Search for an item or open a world. Each material links to stages that may provide it. Evolution Stones are boss rolls; they are not guaranteed in common Hunts.

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08

Earning Gold

Campaign victories, first-clear chests and available claims grant Gold. Routes, food and challenges may change totals; check the confirmed result in the game.

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09

Understanding eggs

Buying adds an egg to inventory. Opening draws a rarity and a species from its pool. A specific species is not guaranteed. Each egg’s chances are in the item catalog.

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10

Elements & classes

Check elemental effects and status conditions. Classes change HP/ATK growth; abilities determine each Beast’s actual utility.

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11

Activating allies’ skills

Collide with a stationary ally. The ability belongs to the touched ally, not the launched Beast. Plan the path to touch different abilities in one flick.

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12

Campaign progression

Worlds require previous clears and, in some cases, stars. Entries show requirements and the ten stages in each implemented world.

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13

Teams & co-op

There are always four Beasts: two players bring two each; with three players, one brings two; four players bring one each. Co-op is regional. Friends, profiles and messages are global.

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14

Medals & Reliquary

Clear Tower milestones to earn profile medals. Mementos are account progression at the Reliquary with their own benefits; these are separate systems.

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Catalog of the game in development. Balance may change.